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When we will be able to design our own itineraries and skip up to 3 neighbours after a 12 hour wait there should be less frustration all round. When your Seaport Manager shows a number but is empty when you load it, so far that has meant that the ship in your port is from someone you are a neighbour to but do not have as one of your neighbours. We are all waiting to see what effects the latest Post-Release Update will have. Re your out of time ship - sorry but you'll just have to start preparing it again - did you start filling the containers as soon as you clicked prepare ship ? |
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Hopefully the Post Release update will avoid that problem in future Post-Release Updates - December 26, 7:00AM - We will work on these changes to address the complains in the Ship Feature: a) You will be able to design your own itinerary, we will pick one for you and then you will be able to replace any neighbour by any other neighbour, including changing their orders. Once you are done, the final itinerary will be the default starting itinerary for your next ship. b) If a ship has been stuck for more than 12 hours in the same port, you will be able to dispatch the ship to the next port. However, you will be able to do this up to 3 times only, depending on the amount of ports in the ships itinerary. c) We will allow Ships from non-neighbours to show up in the Seaport Manager, which should solve the issue listed in the "Known Issues" section below. - We will add soon another section in the Seaport Manager so you can see all your ships and their locations, and open the Ship Managers from that section without navigating to the ships farm. |
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Hopefully the answer will come back that their ship is on it's way to the next port of call as up until now an empty seaport manager has automtically sent on ships of those friends we are a neighbour to |
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I had another one of my neighbors ships that took over 30 clicks to load in my seaport manager. Each time I clicked on it it loaded 3 percent. This is the second ship like this I have had.
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Do we get any goods for doing our neighbours ships for them?
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The first time I found a ship in my port, it allowed me to load 19% and then became un-clickable. The second time may have been the same ship (same neighbour, didn't note the color) but I HOPE NOT, because if so it had been there a really long time. If a neighbor spends half the day preparing it I don't want to feel responsible for filling it when there's no guarantee I can. At least the feature worked the second time.
The helper should get at least token compensation for loading the Mayor's products on a neighbour's containers. It's work, someone is doing it, and they should get something for it. I'm putting off buying ships, mostly because I don't have time to load them, but also because I won't pester or guilt anyone into helping me. The ships are different because the request goes out, not to one's neighbourhood, but to one targeted person at a time. One of the best things about this game is that you can be social or play solo, depending on how you feel right now. Encouraging social behavior is fine - pressuring individuals is not fine. I suggest that one's neighbours should have to OPT IN... if I had to buy a port, and place it on a farm to activate it, then my neighbours know that they are not bothering me, and that their ships likely won't be stuck there all week. I can put it in storage if I go on holiday - and the game has MUCH better information about where to send the ships. And, it would be kinda cool to see my neighbor's ships docked on my farm. That last was probably ridiculous ... but it would be. George Off-and-on FarmTown resident since 2008 Come to Greenhaven: https://apps.facebook.com/farmtown/p...6512&farm_ix=2 |
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We have noticed that too and are waiting on clarification from the Devs. Thank You for posting it :) |
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