View Single Post
  #446  
Old Jun 08 2011, 11:20 PM
levarti2 levarti2 is offline
 
Join Date: Aug 08 2010
Location: SW Idaho
Posts: 148
Default

Quote:
Originally Posted by capricorn1 View Post
Yes, like weighing a mix of strawberries and potatoes and using the oranges price to mark the produce in the grocery bag.

CLEAN AS A WHISTLE.

Imagine, the company you work for, using these methods to compute your overtime and actual paycheck.

ROFL

How convoluted does it have to be? Why?

This is a game. We need simple rules. We play to relax.

We do not want to keep ledgers in order to decide if we will click on a request or a bonus.

We do not want to have a spreadsheet open and keep track of our clicks.

We can do it. Some of us do it at work (using spreadsheets for work related computations - not farmtown clicks ROFL). Some of us use spreadsheets to compute our home expenses. We don't want to use them on our leisure time.

In a game, the game should do it for us.


* Do not mix the value of these goods and the value of those goods.

* State how the time window is established; when it starts; when it ends (INFORM the user; similar to the message that the farmer cannot buy products for x hours)

* State the rules clearly (something that is elusive so far).

* Have the game print the numbers in each category in the messages it is displaying. Give us the pertinent information. (similar to the messages that "you are buying product such and such and paying so much above or below the price ...")

Supposedly the game code computes these variables properly (or someone in farmtown development thinks so) ;

FARMTOWN development,
if the code performs the computations properly, then the fault for our aggravation is in the rules;

If so, then fix the problem by making the rules SIMPLE.

If the code has bugs, then fix the code;

Finally, write 3 lines of code to display the information in the messages.

... what is keeping you?
Yay ... keep it simple. Seems the whole problem with this is that it wasn't explained properly to begin with, then it was tweaked (for the better), but there's too many grey areas with the whole Belt & Dan process.
__________________
Happily addicted to FT since June 21, 2010