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Old Jan 24 2012, 12:04 PM
jcassemjr jcassemjr is offline
 
Join Date: Aug 23 2011
Location: Danville, IL
Posts: 136
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OK, I'm late to the game since the release has been out for 3 days and I haven't chimed in. I love the update!

1. I'm grateful that we got Farm 13 which is fully expanded, plowed, planted and designed with facilities, streets and decorations.

2. LOVE, LOVE, Love having new crops. I'm already reached many of the belts and Dan's for them. It's nice to have new crops to plant, vs. continuing to build my enormous stock pile of crops in storage. Please keep them coming!

3. Most of all, I was really excited that some of the existing facilities had new items to produce! Loved that some were multi-step production items (Candle Lantern) This added a great challenge to get my facilities up to 100% utilization. I had to rework the number of supporting facilities to make that happen. PLEASE, PLEASE, keep adding items to the existing facilities. There are many great ideas in the suggestions topic. Hopefully that is easier coding to complete vs new buildings and service facilities. For me, it was a real nice challenge, since simply posting for workers didn't necessarily work, since the multi-step items would complete each step of the way!

4. Really looking forward to the Quests. I like the way they were explained, and looks like we will be able to do them with out begging! I'll wait and see, but I like what has been shared!

5. Levels, nice, but would definitely like more to be released each time. But I don't know what goes into the coding and programming, so I'll just accept that the Dev's are doing what they can to keep those that are maxed out as happy as they can.

6. Belts & Dans, Like the opportunity to get "free" production, and the pop ups do create a mild head ache when working in Facility Manager. I missed the one I wanted to post because they come up so quickly. I knew it was coming by reviewing the Belt window prior to working the facilities. The first three, which I didn't want to post from the facility came slowly, where I actually could close them while working. Unfortunately, the one I wanted to post and share was replaced so quickly with one I didn't want to share. I watch what my neighbors are asking for in the ingredient requests, so when I review and see that I might reach a belt, I make a note to post that ingredient/item. Some how we need some options with the pop ups. I think the Dev's fixed it so you could only have one hire request pop up at a time, it would be good to deploy that with these pop ups as well, but based on the comments, that would likely anger other players. Please explore a solution.

Now, a criticism... The Belts & Dans are great for facilities your neighbors can work. For the Mineral Mine, Open Pit Mine, Oil Pump and Semi-Truck, they just don't work to a players benefit. Yes, we save coins (I've watched the coins come back after I was done loading). I know for me, the challenge with these facilities is not an issue of having the funds to stock them, but the amount and speed at which they produce the products. It would be nice for the non-workable facilities if we received bonus finished goods and not free production of goods. I think this would be a nice balance, if the Devs don't want to make these facilities workable.

There's my humble opinion. I'm sure that some will disagree, and that's OK. We all play they way we like to play, and that's the great thing about Farm Town that separates it from the OTHER farming game!
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