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Old Jan 24 2012, 06:53 PM
Padme Padme is offline
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Join Date: Sep 16 2011
Posts: 57
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Quote:
Originally Posted by jcassemjr View Post
Agreed, but you have to be able to catch the post before it is replaced by one you don't want to post. Even then, then reward is limited by both quantity and availability within the "limit" of bonuses. The Crop, Tree, Fish and Flower belts/Dan's have a real production benefit longer term with boost in out put. With the Fertilizer and Sprinkler, the output and speed of production on Crops, Trees, Fish and Flowers is boosted even further.

While paying for less on the production in the Mines, Oil Pump & Semi is a benefit, I think that most players don't have an issue with having the cash to start the production (unless you are saving for the expansions for new farm). The issue is getting the increased production from those "coin" non-workable facilities. Once we get all the facilities with Belths/Dan's, we will require less from the mines to keep the Metal Mill full, and fewer Metal Mills to keep the other facilities full, same with the items in the Semi & Oil Pump. That is the cart driving the horse until we get to the 6th Degree Dan for all of the facilities.

Still, I appreciate everything Raul & the other Devs are trying to do in adding the production belts.
If you pick and choose which products you load so you get the belts for them so you can post them. Then go about loading all the other products that you don't want to post then you don't have to worry about catching a product before another one covers it up.