Quote:
Originally Posted by Papi
This has cost me some sleep, but I think I have a better idea.
When the user unlocks a quest, the screen now just says "Generate quest" or something to that effect.
What if there were options on that screen?
I can think of three possible options: low risk, low completion reward; medium risk, medium reward; high risk, high reward. The reward for the quest is locked in at quest generation.
"Low risk" means the quest will require only resources the user already owns.
"Medium risk" may require any resource available for purchase with coin.
"High risk" may include any resource, owned or unowned, coin or cash.
Please post opinions, criticism, etc.
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I've done four quests so far, and if I remember correctly each one of them has involved a farmcash facility one way or another.
My thinking is that on the 'redeem prize' screen there is a message saying that in the future 'the mayor might reward us with farm cash or ingredients ...
Perhaps the possible reward of farm cash is a reason for making the quests involve farm cash facilities.
I'm not sure what their thinking is, but I know it is disappointing for some who won't buy any farm cash items and it seems that they can't do any quests so far.
Maybe your idea would work, but I'm sure it's taken a heck of a lot of programming so far just to give us the quests that we have, so you may be asking for a very big task to add categories within the quests.