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  #1  
Old Feb 23 2011, 11:43 PM
JennaSweetness JennaSweetness is offline
 
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Originally Posted by Aussie Rae View Post
ok, if you have 150 + unopened gifts, how can you accept any more...my gift box will only hold 150...used to be more..but lately can't put any more in it, lol
You don't accept the gifts, you keep them in the gift requests. Then accept them when needed.
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  #2  
Old Feb 24 2011, 08:43 AM
StoneFace StoneFace is offline
 
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Originally Posted by Aussie Rae View Post
ok, if you have 150 + unopened gifts, how can you accept any more...my gift box will only hold 150...used to be more..but lately can't put any more in it, lol

I am referring to the gifts sent daily by neighbors... the ones which I can open and accept, or exchange. I have them ready to "exchange" for something new if and when that happens.

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Old Feb 23 2011, 10:05 PM
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Docperk Docperk is offline
 
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Thank you thank you thank you. I just found was discovering that when I went to my storage that my last sort option was saved. This is cool thank you. So I thought I would test out the new facility manager and see if the option for all farms was enabled. It is OMG this is nice. I did find one thing though. Not sure if it is a learning curve on my end and is WAD or if maybe it is a bug that still needs to be worked out. If you select All Active Facilities on all Farms and you do a Store All before you Open and work the facility, if that facility has nothing pending it will vanish and you have to go to that farm to reopen it and work for it to visible again. It list all my multiple farms and list which farm they are.
Overall very nice Kudos to the Devs.

thank you
Doc
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  #4  
Old Feb 23 2011, 10:40 PM
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Taz D Taz D is offline
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Quote:
Originally Posted by Docperk View Post
Thank you thank you thank you. I just found was discovering that when I went to my storage that my last sort option was saved. This is cool thank you. So I thought I would test out the new facility manager and see if the option for all farms was enabled. It is OMG this is nice. I did find one thing though. Not sure if it is a learning curve on my end and is WAD or if maybe it is a bug that still needs to be worked out. If you select All Active Facilities on all Farms and you do a Store All before you Open and work the facility, if that facility has nothing pending it will vanish and you have to go to that farm to reopen it and work for it to visible again. It list all my multiple farms and list which farm they are.
Overall very nice Kudos to the Devs.

thank you
Doc
The key word here is "Active" and means all facilities that have production. If a facility has 0 pending and 0 completed then it is no longer active. For this reason I use the second option which is all facilites on all farms rather than using the active ones.
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  #5  
Old Feb 23 2011, 09:36 PM
Laura1951 Laura1951 is offline
 
Join Date: Aug 04 2010
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I also have 6 dairy farms, 6 dairy barns, 6 wool sheds and 6 chicken coops. That way I am able to keep up with the demand for cheese and eggs. I am fussy with the gifts that I receive and I love the fact we can exchange them so I normally change everything to cows, hens and goats to fill up the barns and coops. The wool sheds are easy because you can buy your animals. It doesn't take very long to get enough cows, hens, etc when you exchange the gifts. I have a ton of neighbors that are excellent gift givers. Thank you neighbors! I also have 2 pig sty's and fill them up with exchanged gifts. I find that 2 pig sty's are enough to fertilize all 8 farms particularly since they don't all need it at the same time. I love this game and these forums are very useful and get all my questions answered. So once again thanks!

Last edited by Laura1951; Feb 23 2011 at 09:39 PM. Reason: additional comments
  #6  
Old Feb 24 2011, 07:32 PM
Miz_Fatale Miz_Fatale is offline
 
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I so loved the updates as per usual! And happy to see the facilities manager is fully working now! Nice The only thing I wish, when I bought the fork lift.. was that it would create a One button to Store them all! not just 1 button per factory. It is a bit quicker but a ruling button would be even better

Thanks again
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Old Feb 25 2011, 10:02 AM
KayGee KayGee is offline
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Quote:
Originally Posted by Miz_Fatale View Post
I so loved the updates as per usual! And happy to see the facilities manager is fully working now! Nice The only thing I wish, when I bought the fork lift.. was that it would create a One button to Store them all! not just 1 button per factory. It is a bit quicker but a ruling button would be even better

Thanks again
I second this!~ A Super Forklift! Even if it's a FC upgrade it would be worth it!!! SO nice to have the facility manager fully functional - thank you, Devs.
  #8  
Old Feb 25 2011, 10:30 AM
StoneFace StoneFace is offline
 
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Quote:
Originally Posted by KayGee View Post
I second this!~ A Super Forklift! Even if it's a FC upgrade it would be worth it!!! SO nice to have the facility manager fully functional - thank you, Devs.

I would not buy the forklift just because it still required attention to every facility. However... a super duper fork lifter might be worth considering.

You know that the devs will require the purchase of the first one before any Super Dooper..... like the Manuer spreader and other tools


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  #9  
Old Feb 25 2011, 10:46 AM
Tygered Tygered is offline
 
Join Date: May 23 2009
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I hope this is not a bug, but when I upgraded farm 8 to the full size of 24X24, using farm cash to do so, I really got a farm of 26X26. I hope this is not a bug because I have many trees on the new land. However, I did not see this as an addition to new release.
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Old Feb 25 2011, 12:02 PM
StoneFace StoneFace is offline
 
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Quote:
Originally Posted by Tygered View Post
I hope this is not a bug, but when I upgraded farm 8 to the full size of 24X24, using farm cash to do so, I really got a farm of 26X26. I hope this is not a bug because I have many trees on the new land. However, I did not see this as an addition to new release.

If all the patches of plowed land are placed edge, you will have more patches than the stated farm size.

For instance, the 24x24 will actually yield 32x32 patches.

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