|
#41
|
|||
|
|||
|
I like the trains, and second the suggestions for a refrigerated car that could deliver milk, eggs, dairy.
Another idea: how about a car that can deliver minerals and ores for from the mines to the metal mills, ceramics, etc? Maybe it's just me but with all the need for aluminum & stainless steel sheets in the facilities it would be helpful. Many thanks to the developers who keep this game interesting
|
|
#42
|
|||
|
|||
|
being able to rotate the trains and cars would be a great addution to the game'
__________________
http://apps.facebook.com/farmtown/pl...8208&farm_ix=y |
|
#43
|
||||
|
||||
|
I agree - especially with the second one. I hadn't done the math so really thought I'd be able to plant less corn for corn flour. I was so disappointed when my first train pulled in and all of the corn flour was used just in a single loading of my factories and services. I think the trains need to give us something special - something exciting - like 2 or 3 times as much of an item as we can make in a facility. And 7 days is waaaay too long to wait. I'm assuming the "Boost" will get it here faster, but it seems like the default should at the MOST be 7 FarmTown days - not 7 real days.
Love the trains. They just need tweaking a bit.
__________________
Happily farming since July, 2009. Last edited by Tony D; Jun 26 2012 at 01:12 AM. |
|
#44
|
|||
|
|||
|
I would also like a Y-switch train track, and an "end of track" bumper sign. That way I can move any non-dispatched rail cars to a parallel track off the main line. The Y-switch should have a switch sign with it. Thank you.
|
|
#45
|
|||
|
|||
|
the only way I would start using trains is if the devs would be reasonable and allow the shorter freight cars to transport half of what the longer freight cars do instead of making the short freight cars useless decorations.
|
|
#46
|
|||
|
|||
|
We need train track for crossing areas - both pedestrian and automobile.
|
|
#47
|
||||
|
||||
|
Love the new train carrages
Can we have some directional train tracks to create sidings and links to other tracks like the one below
__________________
Farm Town Forum Helper Click HERE For instructions on clearing your browser's cache Click HERE To clear your macromedia cache files Click HERE For instructions on linking your farm to the forum Last edited by Tony D; Jul 08 2012 at 05:34 AM. |
|
#48
|
||||
|
||||
|
I hope the tracks are going to be able to rotate in the same directions as the locos and the carriages. They only have 2 choices at the mo. We also need a "Y" intersection and points - placing the corner on a straight piece doesnt look quite right.
And can we have a luggage car for the rear of the train and some station signs please.
__________________
http://apps.facebook.com/farmtown/pl...9874&farm_ix=Y ***** Farm Town Addict since October 2009 *****
|
|
#49
|
|||
|
|||
|
It would be awesome if Trains were classified as buildings and hid with them. Also add a Hide paths option that hid the tracks ... and other "paths".
__________________
Farmer Shawn My "pretty" Farms (the rest are working farms): Lazy "S" Farm Smart "S" Mountain Little "S" Town Visit 's Farm
DB:W52, MPS:F5 |
|
#50
|
|||
|
|||
|
Yep Caboose and tender is needed. Also the signs and crossing gates need to be able to be in more than 2 directions.
|
| Thread Tools | Search this Thread |
| Display Modes | |
|
|