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  #41  
Old Jun 25 2012, 04:30 PM
Pippi123456 Pippi123456 is offline
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I like the trains, and second the suggestions for a refrigerated car that could deliver milk, eggs, dairy.

Another idea: how about a car that can deliver minerals and ores for from the mines to the metal mills, ceramics, etc? Maybe it's just me but with all the need for aluminum & stainless steel sheets in the facilities it would be helpful.

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  #42  
Old Jun 26 2012, 12:35 AM
himom122 himom122 is offline
 
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being able to rotate the trains and cars would be a great addution to the game'
  #43  
Old Jun 26 2012, 01:08 AM
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Farmer_Susan Farmer_Susan is offline
 
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I agree - especially with the second one. I hadn't done the math so really thought I'd be able to plant less corn for corn flour. I was so disappointed when my first train pulled in and all of the corn flour was used just in a single loading of my factories and services. I think the trains need to give us something special - something exciting - like 2 or 3 times as much of an item as we can make in a facility. And 7 days is waaaay too long to wait. I'm assuming the "Boost" will get it here faster, but it seems like the default should at the MOST be 7 FarmTown days - not 7 real days.

Love the trains. They just need tweaking a bit.

Last edited by Tony D; Jun 26 2012 at 01:12 AM.
  #44  
Old Jun 29 2012, 12:37 PM
c.abell@insightbb.com c.abell@insightbb.com is offline
 
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I would also like a Y-switch train track, and an "end of track" bumper sign. That way I can move any non-dispatched rail cars to a parallel track off the main line. The Y-switch should have a switch sign with it. Thank you.
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  #45  
Old Jul 01 2012, 09:59 AM
musicman1215 musicman1215 is offline
 
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the only way I would start using trains is if the devs would be reasonable and allow the shorter freight cars to transport half of what the longer freight cars do instead of making the short freight cars useless decorations.
  #46  
Old Jul 07 2012, 11:57 PM
Eisenbahn Eisenbahn is offline
 
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We need train track for crossing areas - both pedestrian and automobile.
  #47  
Old Jul 08 2012, 03:29 AM
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al_bundy al_bundy is offline
 
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Love the new train carrages

Can we have some directional train tracks to create sidings and links to other tracks like the one below

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Last edited by Tony D; Jul 08 2012 at 05:34 AM.
  #48  
Old Jul 08 2012, 03:02 PM
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maggiel29 maggiel29 is offline
 
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Default Rotation of trains and tracks

I hope the tracks are going to be able to rotate in the same directions as the locos and the carriages. They only have 2 choices at the mo. We also need a "Y" intersection and points - placing the corner on a straight piece doesnt look quite right.

And can we have a luggage car for the rear of the train and some station signs please.
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  #49  
Old Jul 08 2012, 09:13 PM
ShawnE99 ShawnE99 is offline
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Default Hide Trains and tracks

It would be awesome if Trains were classified as buildings and hid with them. Also add a Hide paths option that hid the tracks ... and other "paths".
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  #50  
Old Jul 09 2012, 09:52 AM
Farmer Fred Ziffel Farmer Fred Ziffel is offline
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Yep Caboose and tender is needed. Also the signs and crossing gates need to be able to be in more than 2 directions.
 

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