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  #11  
Old May 11 2019, 11:51 AM
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Tiger Tiger is offline
 
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Default My Super Facility - Description and Rules


My Super Facility

This feature provides another way to acquire high demand products and also to incentivize and make trading easier between farmers. You can access this feature through the My Super Facility icon in the tool box. Icon shown above.


The Super Facility becomes available at at Level 20


The benefits of this feature include:
  • Every extra product produced by your Super Facility did not cost you any extra time and ingredients to produce, so when you sell it, all the coins you receive are pure profit.
  • For every product you sell (or give away for free) you will earn one back as a gift from the Mayor.
  • The Super Facility products you buy from other farmers can be used to complete pending Quest steps provided you have the Trading Lifeline.

This feature uses the player’s local time to determine when each day and week starts and ends. Each day starts at 12:00AM and ends at 11:59:59PM. Each week starts on Monday 12:00AM.



Rules:

a) Every week you can upgrade a facility that produces ingredients to a Super Facility for the remainder of the week. These facilities may be Mines, Mills, Semi-Trailer, Fish Farming, etc but in general it can be any facility that produces at least one product that is commonly used as an ingredient on other facilities, like the Brewery.

b) The exact facility that will be upgraded will be chosen at random by the game.

c) Every instance of the Super Facility will increase production by 50% during the current week

d) The extra production will be split in 2 buckets: The Trade Marketplace bucket and the Neighbours bucket.

e) You can sell all the products in the first bucket to any farmer at very low prices, so buyers have a significant incentive to accept your offer, however this transaction can only occur in the Trade Marketplace.

f) You can sell all the products in the second bucket to any of your neighbours, this transaction can occur anywhere.

g) Even if you sell your extra products below market price or give them away for free to other farmers and neighbours, the Mayor will still reward you for helping others based on the amount of products you sold or gave.

h) In a particular day, every product type has to be sold to a different farmer.

i) When selling a particular product type all its available stock in the bucket has to be sold at once.

j) At the end of each day all unsold products on each bucket are lost and the buckets start filling again the next time you start productions on the Super Facility.

k) The main screen will show information about each bucket for the current day.

l) You can check weekly totals using the notepad icon on the top right corner of each product.

m) When the week is over, you can check your weekly totals and upgrade your next facility.

n) To sell your Super Facility products to a farmer click on its avatar and select the 'Sell Products to' option, then in the "Category" section, click on the drop down arrow and select 'Extra Products from Super Facility' option.

o) To quickly start productions on all instances of your Super Facility use the new 'Super Facilities' filter in the Facility Manager.




Last edited by Tiger; Oct 10 2023 at 07:54 AM.
  #12  
Old May 11 2019, 11:51 AM
Tiger's Avatar
Tiger Tiger is offline
 
Join Date: Mar 12 2010
Location: UK but i'd rather be somewhere hot and sunny :) with a swimming pool!
Posts: 9,482
Default My Super Facility - How to play



My Super Facility


To participate, click on your yellow toolbox to open it.

Then click on the My Super Facility icon in the far left column to open it.



You will then see a window like this one:

Clicking on Check Rules[/color] will give you a brief description of the Rules.

Clicking on Check Benefits will tell you what the benefits of a super facility are.

A grey or yellow ticket showing below the super facility icon is related to the Farm Pass feature. A yellow ticket means you earned a reward in Farm Pass to increase the super facility products.

Click on Upgrade a Facility top left of the window and your facility for the week will be selected for you at random.
You can not pick what facility you want. A coin facility or a Farm Cash facility that you own could be selected.

This example is the Turbo Fish Farming Plant:


Next, you need to make products in your super facility.
You could start making products either by opening the facility on the farm or by starting them in that facility in your Facility Manager.

If you use the Facility Manager and only wanted to see your super facility you could click on the funnel icon and set it to only show your super facility(s) as shown below.



When you make the products in your super facility you will immediately have products available to sell.

To check what you have for sale and what you have sold/earned open your Tool box and click on the Super Facility icon.

Example:
The Information in Each product box shows you your extra productions today, what you have sold/earned and what you have available to sell. The amount showing as "Available to Sell Today" is what you can sell or give to another farmer.

The SMALL Notepad in the upper right corner of each product box when you mouseover it, tells you your totals for extra production and sold/earned for the week.

There are two sections to this window Trade Marketplace Bucket and Neighbours Bucket. Click on each section to see how much you have to sell at Marketplace or to Neighbours.

To sell your Trade products either click on the Go to Market to Trade button or use the Map icon to go to the Trade Marketplace.

If you have never sold to another farmer before please read Buying and selling between farmers for detailed instructions on how to sell.



To sell to a Farmer you can see online in the game:

  • Click on their avatar and then click on Sell products to xxx



  • Your Sale offer window will open. To sell super facility products, click on the drop down arrow to see the list, and click on Extra Products from Super Facility to change to that category, as shown below.



  • The little notepad towards the bottom can be clicked on and allows you to send a message with your sale.
    When you receive a sale offer yourself, you will see the same notepad when you review the offer.
    This allows you to send a message back to them when you accept or reject the offer.



  • Category: To sell Super Facility Products this must be changed to Extra Products from Super Facility

  • Product : Click the drop down arrow to choose the product you want to sell.

  • Quantity will always be all your stock, you can not change this.

  • Mark Up: Clicking the drop down arrow allows you to choose your price anything from Free all the way up to 50% above market price. Remember even if you give them away for free you will still earn each one back as a gift from the Mayor.

When you have made your selections click the green check mark to send the offer.

If your offer is accepted you will see a message of thanks, like this:



You can if you wish click on Make new offer and change the category from super facility products to regular products like crops trees, flowers, fish, animal products and offer them that sale as well as long as you have not already sold them some.


There are some circumstances when the farmer will not receive the sale offer:

If someone has already sent them an offer which they are viewing you could see:


In this case you can wait a while and try again.


If the farmer you send to is selling to the mayor at market you could see:



If the farmer you send to is working facilities you could see:



If the farmer you send to is hiring you could see:




You can only sell one Super Facility Product and one Regular product to each farmer.
If you have already sold them something today and you try to sell them something, you will see a pop up like this one:



If you try to sell the same product to several users at the same time, the first one that accept the offer is the one that get the products, the rest will see:




To sell to a Neighbour: You have 2 options.
You could look for their picture in your neighbours bar.
If they have a green dot on their picture you can click on their picture and then click on Sell Products to xxx without having to meet up with them.
You must both be showing online for this to work.

OR you can meet them on your farm or their farm or any other place where you can see each other.
You must have them on YOUR Neighbours List to be able to sell Neighbour Buckets to them.
They must have YOU on THEIR Neighbours List if they want to sell Neighbour buckets to you.

For the Sell Products to xxx option, when you have sent your offer they will see it wherever they are and once accepted you will see a message of thanks.

To help you find which of your Neighbours are online you can order your Neighbours bar by Online Status.
To do this, click on your own picture or any picture in the Neighbours bar and then click on Order by Online Status.
All your Neighbours that are online will show with a green dot on their own picture in the Neighbours bar. The arrows in the Neighbours bar will let you scroll the bar to view more neighbours.



If your neighbour has just come on line and they are not showing as on line you can use the Refresh Online Statuses. Click on any picture in the Neighbours bar, scroll to the top and and click on Refresh Online Statuses.




At the end of each day all unsold products on each bucket are lost and the buckets start filling again the next time you start productions on the Super Facility. Each day starts at 12:00AM and ends at 11:59:59PM at YOUR local time.
NOTE: You can buy as many products from super facilities as you are offered as long as the sales are from different farmers.

This does NOT impact your Buying Limit for buying things like crops, fruits, flowers etc


When the week is over and you next open your Super Facility in the Tool box you will see something similar to this:



The numbers in red for each product are your Total Extra Production and Total Sold/Earned for the week.




Each NEW week starts on Monday at 12:00AM YOUR local time.

When the new week starts you will need to open your Super Facility Manager and click on Upgrade a Facility to get your new super facility for the week, then start making products in your new super facility in order to sell them to other farmers.



As of May 2019 A Trading Warehouse was added.

You can put your super facility goods and regular goods into your Trading Warehouse for sale for both neighbours and strangers.



For information about the Trading Warehouse click on What is the Trading Warehouse?

For information on how to use the Warehouse click on How do I use my Trading Warehouse?





Last edited by Tiger; Jul 11 2024 at 03:00 PM.
  #13  
Old May 11 2019, 11:51 AM
Tiger's Avatar
Tiger Tiger is offline
 
Join Date: Mar 12 2010
Location: UK but i'd rather be somewhere hot and sunny :) with a swimming pool!
Posts: 9,482
Default What are the Non-Workable Facilities?

Here is a list of Non-Workable facilities.

This Post lists all 14 Non-Workable Production Facilities.
Some of them are Turbo versions of the regular facility which produce 3 times as much as the regular version.

  • These facilities can not be worked by your friends.

  • The exception to this rule is when a farmer earns the Farm Pass Privilege that allows a Neighbour to work them.

  • Making products in these facilities will cost you coins.

  • Ordering products from the Semi-Trailer will cost coins and also use fuel.

  • You can not post facility work from these facilities or request ingredients.

  • Unlike the Production and Service facilities where the maximum fill is 15 days, the maximum fill for these facilities is 7 days.


Bee Farm - Cost 29 Farmcash
  • Honey Jar: - Ready in 6 hours. Lot sells for 18,200 (130 coins per unit).
  • Beeswax - Ready in 6 hours. Lot sells for 14,700 (210 coins per unit)
  • Royal Jelly - Ready in 6 hours, Lot sells for 7,500 (150 coins per unit)
  • Propolis - Ready in 6 hours, Lot sells for 8,500 (170 coins per unit)
  • Honeycomb - Ready in 6 hours, Lot sells for 14,000 (200 coins per unit)


Feed Supplement Plant - Cost 32 Farmcash
  • Poultry Feed Supplement - Ready in 4 hours, lot sells for 10,200 coins (3,400 per unit)
  • Cow Feed Supplement - Ready in 4 hours, lot sells for 10,000 coins (5,000 per unit)
  • Sheep Feed Supplement - Ready in 4 hours, lot sells for 10,600 coins (10,600 per unit)
  • Llama Feed Supplement - Ready in 4 hours, lot sells for 11,000 coins (11,000 per unit)


Fish Farming Plant - Cost 28 Farmcash
  • Mussel container - Ready in 6 hours. Lot sells for 6,800 coins (200 coins per unit)
  • Scallop container - Ready in 6 hours. Lot sells for 6,000 coins (250 coins per unit)
  • Shrimp container - Ready in 6 hours. Lot sells for 10,800 coins (300 coins per unit)
  • Oyster container - Ready in 6 hours. Lot sells for 8,400 coins (350 coins per unit)
  • Pearl Oyster container - Ready in 6 hours. Lot sells for 6,000 coins (50 coins per unit)
  • Clam container - Ready in 6 hours. Lot sells for 3,840 coins (320 coins per unit)
  • Crawfish container - Ready in 6 hours. Lot sells for 4,500 coins (300 coins per unit)
  • Fresh water bait - Ready in 6 hours. Lot sells for 5,000 coins (10 coins per unit).
  • Sea water bait - Ready in 6 hours. Lot sells for 5,000 coins (10 coins per unit)


Investment Bank - Cost 5,000,000 coins- Unlocks at level 229
  • Checking Account - Ready in 30 Minutes, Sells for 1,320 Coins
  • Savings Account - Ready in 1 Hour, Sells for 2,800 Coins
  • Money Market Account - Ready in 1 hour, Sells for 3,950 Coins
  • CD Account - Ready in 2 Hours, Sells for 6,300 Coins
  • Government Bonds - Ready in 3 Hours, Sells for 8,900 Coins
  • Municipal Bonds - Ready in 4 Hours, Sells for 11,500 Coins
  • Corporate Bonds - Ready in 6 Hours, Sells for 16,000 Coins
  • Capital Stocks - Ready in 6 Hours, Sells for 17,500 Coins


Mineral Mine - Cost 700,000 coins - Unlocks at level 56
  • Pile of silver nuggets - Ready in 4 hours, lot sells for 6,110 coins (65 /unit)
  • Pile of gold nuggets - Ready in 8 hours, lot sells for 5,760 coins (80 /unit)
  • Pile of raw diamonds - Ready in 6 hours, lot sells for 7,500 coins (125 /unit)
  • Iron ore - Ready in 4 hours, lot sells for 10,920 coins (4 /unit)
  • Copper ore - Ready in 8 hours, lot sells for 21,840 coins (8 /unit)
  • Chromite ore - Ready in 6 hours, lot sells for 32,160 coins (80 /unit)
  • Graphite ore - Ready in 8 hours, lot sells for 7,200 coins (30 /unit)
  • Salt - Ready in 6 hours, lot sells for 5,000 coins (25 /unit)
  • Fluorite Crystals - Ready in 4 hours, lot sells for 5,600 coins (28 /unit)
  • Zinc Ore - Ready in 4 hours, lot sells for 10,080 coins (28 /unit)
  • Turquoise Rock - Ready in 6 hours, lot sells for 8,820 coins (210 /unit)


Offshore Oil Rig - Cost 32 Farmcash
  • Crude Oil Barrel - Batch 12 units. Ready in 3 hours. Lot sells for 14,400 coins (1,200 coins per unit)


Oil Pump - Cost 100,000 coins - Unlocks at level 8
  • Crude Oil Barrel - Batch 4 units. Ready in 3 hours, lot sells for 4,800 coins (1,200 /unit)


Open-Pit Mine - Cost 950,000 coins - Unlocks at level 65
  • Clay block - Ready in 1 hour, lot sells for 990 coins (90 /unit)
  • Kaolin clay Rocks - Ready in 1 hour, lot sells for 1,495 coins (115 /unit)
  • Quartz rocks - Ready in 1 hour, lot sells for 2,072 coins (28 /unit)
  • Talc rock - Ready in 1 hour, lot sells for 825 coins (165 /unit)
  • Soda crystals - Ready in 1 hour, lot sells for 1,820 coins (140 /unit)
  • Aluminum ore - Ready in 1 hour, lot sells for 27,720 coins (36 /unit)
  • Silicon Ore - Ready in 1 hour, lot sells for 1,500 coins (75 /unit)
  • Limestone rock - Ready in 1 hour, lot sells for 1,500 coins (5 /unit)
  • Sand wagon - Ready in 1 hour, lot sells for 1,750 coins (35 /unit)
  • Amber Rock - Ready in 1 hour, lot sells for 1,820 coins (260 /unit)
  • Marble Rock - Ready in 1 hour, lot sells for 3,240 coins (270 /unit)
  • Baking Soda - Ready in 1 hour, lot sells for 2,200 coins (220 /unit)
  • Manganese Ore - Ready in 1 hour, lot sells for 2,350 coins (470 /unit)


Semi-Trailer Truck - Cost 22 Farmcash
  • Pepperoni - Ready in 1 hour, lot sells for 600 coins (100 /unit)
  • Ham - Ready in 1 hour, lot sells for 1,820 coins (140 /unit)
  • Hotdog Sausage Ready in 1 hour, lot sells for 2,000 coins (40 /unit)
  • Meat - Ready in 1 hour, lot sells for 3,850 coins (110 /unit)
  • Chicken - Ready in 1 hour, lot sells for 2,720 coins (80 /unit)
  • Sausage Pack - Ready in 1 hour, lot sells for 1,260 coins (180 /unit)
  • Yeast - Ready in 1 hour, lot sells for 2,000 coins (200 /unit)
  • Pork - Ready in 1 hour, lot sells for 1,820 coins (140 /unit)
  • Carbonated Water - Ready in 1 hour, lot sells for 1,140 coins (190 /unit)
  • Leather Roll - Ready in 1 hour, lot sells for 4,680 coins (130 /unit)
  • Lamb - Ready in 1 hour, lot sells for 1,680 coins (280 /unit)
  • Snail Container - Ready in 1 hour, lot sells for 1,500 coins (300 /unit)
  • Gelatin - Ready in 1 hour, lot sells for 1,750 coins (350 /unit)
  • Lye - Ready in 1 hour, lot sells for 1,750 coins (350 /unit)
  • Glycerol - Ready in 1 hour, lot sells for 2,280 (380 /unit)
  • Kevlar Fiber - Ready in 1 hour, lot sells for 3,600 (300 /unit)
  • Brown Gravy - Ready in 1 hour, lot sells for 2,050 (410 /unit)
  • Acrylic resin - Ready in 30 minutes, lot sells for 2,200 (440 /unit)
  • Goat meat - Ready in 30 minutes, lot sells for 2,350 (470 /unit)
  • Lard - Ready in 30 minutes, lot sells for 2,700 (270 /unit)
  • Dried Seaweed - Ready in 30 minutes, lot sells for 2,850 (570 /unit)
  • Cow Trotters - Ready in 30 minutes, lot sells for 3,000 (600 /unit)
  • Tripe - Ready in 30 minutes, lot sells for 3,150 (630 /unit)
  • Black Powder - Ready in 30 minutes, lot sells for 3,300 (660 /unit)
  • Metal Salts - Ready in 30 minutes, lot sells for 3,450 (690 /unit)
  • Offal - Ready in 30 minutes, lot sells for 3,600 (720 /unit)
  • Starter Culture - Ready in 30 minutes, lot sells for 3750 (750/unit)
  • Rennet - Ready in 30 minutes, lot sells for 3900 (780/unit)
  • Poppy Seeds - Ready in 30 minutes, lot sells for 4100 (820/unit)

    Note: Each item in the Semi-Trailer Truck uses 5 fuel tanks per batch, when ordered.
    Also, for those that own the Ordering Station, the delivery time changes from 1 hour to 30 minutes.


Turbo Bee Farm - Cost 84 Farmcash

Produce 3 times more bee products than the regular Bee Farm


Turbo Fish Farming Plant - Cost 84 Farmcash

Produce 3 times more shrimp, baits and molluscs than the regular Fish Farming Plant


Turbo Mineral Mine - Cost 32 Farmcash

Produce 3 times more minerals than the regular Mineral Mine


Turbo Open-Pit Mine - Cost 32 Farmcash

Produce 3 times more minerals than the regular Open-Pit Mine


Turbo Electric Semi Truck - Cost 75 Farmcash

Produce 3 times more products than the regular Semi Trailer Truck. Does not use Fuel.





Last edited by marymarcel; Aug 19 2024 at 08:15 PM.
  #14  
Old May 11 2019, 11:51 AM
Tiger's Avatar
Tiger Tiger is offline
 
Join Date: Mar 12 2010
Location: UK but i'd rather be somewhere hot and sunny :) with a swimming pool!
Posts: 9,482
Default Lists of Production and Service Facilities


Due to the high volume of Production and Service facilities, we have moved information about those into their own Chapters. This will make them easier to navigate and keep updated as new facilities are released.


For the full list of Production Facilities go to Chapter 13.1 Production Facilities

For the full list of Service Facilities go to Chapter 13.2 Service Facilities.

For the full list of Non-Workable Facilities go to Chapter 13: What are the Non-Workable Facilities?




Last edited by Tiger; Oct 10 2023 at 07:56 AM.
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