#221
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On the larger bulldozer yes I agree I have gotten 6x6 and 8x8 on the other tool but our bulldozer is still at 5x5 can we get some help here to please?
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#222
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I would love to see something to encourage workers to not just put there status on ie: Hiring pink etc, but also to finish job....so many accept hire then quit when they find out how many farms or how large the job is. Any ideas are welcome....
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#223
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I also give them work on my farm to boost their coin and xp, both of which are a big focus for them. While they are on my farm we often have a chat and that's when I share how to do something, or maybe a quicker way and they go away happy. Makes me happy too as I know that they will enjoy playing even more. We also get to know each other and some delightful FB friendships have developed as a result. I've always liked to spread the word on the nifty enhancements in new releases (doing that now with that fantabulous dim option!), that's the way I'm wired and I won't be changing. And I'm in the minority of players who come to the forums to find the solution to issues and the answers to questions so the info I pass along is correct to the best of my ability to read and relate. I also copy the link to a post with the relevant info and paste it to that person if I consider that to be helpful. BUT, now I'm being tempted to hire from the market instead of giving the work to my low level neighs because I want those extra boxes of harvests. I've already done so a couple of times when I was running low on some crops. I suggest that players like myself shouldn't be disadvantaged because of what we do. From a business point of view I would look at players like me as pure gold and a valuable asset - long term FT lovers and probably addicts lol; taking new players under our wing which increases the possibility of their continuing to play and enjoy thereby increasing the number of long-term players. Most of us probably buy farm cash (I do) to increase our own enjoyment simply because we love the game and want it to be as pleasant to play as is within our power. My suggestion is for us to be rewarded just the same as the market hirers. How about giving the same reward to neighbours who hire low level neighs? Maybe have a cut-off point at what you would consider as a reasonable level, but making sure you're giving we mentors time to impart our knowledge and to boost them along as well. I encourage my "chicks" to work at the market so it's not about hanging on to them. Rather the opposite cos I love to see em play as many aspects of the game as is possible for them to do. I work at the market too and that's where I meet most of my new neighbours these days. That's one of the things that I've always loved about FT - the social aspect. Please don't disrupt our love of mentoring with a disadvantage which as far as I can see will have two distinct effects on your business. One, it will decrease our overall enjoyment from playing because mentoring is a big part of that enjoyment, and two, you will lose some players who would otherwise have continued to play had they learnt how to play well. Lastly, if u think my suggestion has merit, please make the change as quickly as possible so this new disadvantage doesn't "set" into a change in our hiring perspective. Love the game and that dim option is up there with the green glove! cheers ![]() |
#224
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My Server: WF-36 on Windows 8 Primary Browser: Chrome To contact Support: Click Here. Information on how to clear several browser's cache: Click Here. If you have a question please post them in the open forum and not in a private message or visitor message, unless it is in response to a private message. Thank you.
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#225
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#226
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Turning the new feature off to see how long before something is ready is not required for any other item. When you click the green man, everything is visible and you can see how long till a tree, flower or crop is ready by hovering over it; but not a water. To see how long before a water is ready you need to select the boat or rod, and the new feature breaks that functionality by dimming the water. Previously this wasn't such an issue because you just clicked on the boat instead of the green man. No hassle, no time lost. Now, to see how long till a crop, flower or tree is ready: click the green man and hover over the item. Now, to see how long till a water is ready (using the workaround): Open Preferences, untick the dim option, close Preferences, click the boat and hover over the item. It's a minor thing, I'll grant you, but it jars.
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#227
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I suggested that it apply to only farmers with low level neighs like myself, and also with a cut-off point, so there would still be plenty of farmers going to the market. And when the low-level players do go to the market they will be better skilled at being good workers too. My post is the seed of an idea. I'm hoping the devs will take it up and refine it if they think it has merit. cheers ![]() |
#228
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__________________
My Server: WF-36 on Windows 8 Primary Browser: Chrome To contact Support: Click Here. Information on how to clear several browser's cache: Click Here. If you have a question please post them in the open forum and not in a private message or visitor message, unless it is in response to a private message. Thank you.
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#229
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I'll post it in the suggestion thread as well. Thanks for the advice. cheers ![]() |
#230
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Just an extra note about the dimmer - which I still love BTW. The seeder tools - all of them incl the new 64 plot one - dont hide anything when sewing crops. As I get someone to harvest and plow for me I usually use the seeders and I still have to manually hide trees, buildings,flowers,decorations etc. Please can the seeders hide everything but crops?
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