#651
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#652
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a super manure spreader requires stables and horses aswell as the pig manure as we do now but has a yield of 4x instead of the current 2x
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#653
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Second I never have luck buying stuff in the market never anyone there selling stuff you need. Third some crops take over 7,000 to max out all the facilities and hard to keep up with that many crops. |
#654
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I said it before I believe that the sell and buy market is failing for 2 reason The belt system are getting product which is sometimes greater than the limit at the market and its free Another reason is that the time limit and quantity we allowed to trade. Delv have not realised not everyone on the same time zone. When I play farmtown.. most of my Aussies friends are at work The USA friends are asleep and Euro is just waking up.. When I go to the market I be lucky to see 3 people. The only crop I used to have problems with was wheat .. but I now on top of it because I ensure that there are two farms out of 9 farms are growing wheat at one time.. I have more then enough now that I was trying to sell the access at the market.. but no luck as there is no one to buy... I wish we had trading centre warehouse where we can post what we selling and others can purchase while we not there.. I even pay cash to have this ability. |
#655
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#656
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Here's an idea to make the devs tear out their hair...... levels of difficulty.
Stage I - about the same when we started and all one could do was plant, harvest, plow, repeat, gather animals, create a farm. (I bet newbies are overwhelmed by seeing all at once what it took years for the rest of us to get.) Stage II - Facilities and tools become available Stage III - Once a player is way up there, the time has come for the player to decide: add weather and other menaces (pay taxes - lose 50,000 coins per farm), more risk, more reward, more difficult levels. Or play as we have been, no risk, no waking up to ruin. Opportunity to switch for a change offered perhaps on a monthly basis. I recall when I started playing trying so hard to advance because some items became available at higher levels. This aspect could be added back in by offering paths of the game. I am NOT a programmer - I don't know how ridiculous this is, but I offer it. Happy farming! |
#657
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Farm 10
Does anyone have any idea when Farm # 10 will be released??? I am more than ready!
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#658
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Hi, only the Developers know.
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#659
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The Guess-When-Farm-#10-Is-Released opinion game is now officially begun.... I guess this Friday nite.... more levels and #10 just in time for Farmer-Father's day . |
#660
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There are other options to freezing. How about we pay different amounts to allow any crop that is less than 1 day to mature to be any time frame. If it costs 15 coins to plant a square of raspberries with a 2 hour grow time, how about 45 coins to extend the time to 4 hours, 80 coins to extend to 8 hours, and so forth. I do not believe that unwithering a crop should be allowed, and that is why I made the suggestion to allow special seeds with a temporary freeze feature. Farmville, as well as all the other 'ville games suck. You can't do anything without having to get your friends involved. At least with Farmtown, you can choose to invite your friends to work in your facilities, but it isn't necessary.
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