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  #81  
Old Jun 19 2010, 01:01 AM
JBeez JBeez is offline
 
Join Date: Aug 21 2009
Location: NW Ohio
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Moving animals between farms and into buildings rocks
Coffee Grinder rocks
Gift Exchange totally rocks!!!

I saw that it has been confirmed, a building full of animals can be safely moved around on the farm it currently resides upon. Has anyone confirmed what happens if a building full of animals is put into storage and moved to Farm 2/3/4? Assuming if everyone arrives safely, they'd be reset to 0% like trees are when they are moved. Am I correct?

Looooooooove the new updates! Beyond love! Thank you, FarmTown!
  #82  
Old Jun 19 2010, 01:12 AM
Tamblyne Tamblyne is offline
 
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Awesome. Just awesome! I had already started storing up coffee, but didn't think to do that with the fish. Live and learn!

Mostly, just -- thanks for listening!
  #83  
Old Jun 19 2010, 01:12 AM
snow_angel snow_angel is offline
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If you put a building full of animals into storage all the animals will disappear that are in it. You need to put the animals themselves into storage then move them to another farm. Then either move an empty building into storage or buy another one for your other farm
  #84  
Old Jun 19 2010, 01:13 AM
snow_angel snow_angel is offline
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Quote:
Originally Posted by Tamblyne View Post
Awesome. Just awesome! I had already started storing up coffee, but didn't think to do that with the fish. Live and learn!

Mostly, just -- thanks for listening!
I did just the opposite saved all my fish and sold the coffee.
  #85  
Old Jun 19 2010, 01:23 AM
JBeez JBeez is offline
 
Join Date: Aug 21 2009
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Quote:
Originally Posted by snow_angel View Post
If you put a building full of animals into storage all the animals will disappear that are in it. You need to put the animals themselves into storage then move them to another farm. Then either move an empty building into storage or buy another one for your other farm
Yep, you're right. I tested it with a dog. Put the doghouse on Farm #1. Moved one dog into the doghouse. Moved the full doghouse into Storage. Went to Farm 4. Removed doghouse from storage. Placed on Farm #4. Looked inside.

Doggone.

Note to self, move buildings and animals separately between farms. Gotcha.
  #86  
Old Jun 19 2010, 01:31 AM
zimberg zimberg is offline
 
Join Date: Oct 13 2009
Location: Johannesburg, South Africa
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Quote:
Originally Posted by Raul View Post
Hey there,

Here is a list of the recent updates to FarmTown, including yesterday's release as well:

1. Father's Day items, to send as gift and to purchase at the store.

2. You can now transfer your animals between your farms by adding them to the Item Storage like the rest of the items.

3. You can now move most of the animals to buildings to avoid having too many animals on a farm and make the game faster and gain some space. You can move up to 50 animals of each type to their buildings. Here is the animal list and the buildings to which they can be moved:

Hen, Guese, Chicken, Rooster, Turkey -> Chicken Coop
Cow, Goat -> Dairy Shed
Sheep, llama -> Wool Shed
Horse, Donkey -> Any of the Stables
Dog -> Dog House
Pig -> Pigsty

The harvest functionality hasn't changed with this release, for instance, if you have 10 hens on the farm and 10 on the Chicken Coop, when you harvest you will harvest all at once (10 + 10), like before.

4. Animals' functionalities have been optimized. If you have a lot of animals, you can move most of them to buildings and still leave some on the farm if you like how they look on the farm (without freezing them). It shouldn't make the game slower now, 20-50 animals on a farm should be OK.

5. Gift Trading: This feature should make the gifting functionality on the game much easier. When you receive a gift, if you don't like it, the Mayor will offer you to exchange it for another gift on that same page, no reloading required.

6. Coffee Grinder (Coins): Allows you to produce Ground Coffee from the Coffee in your storage

7. Fish Farming Plant (28FC): Allows you to produce containers of Shrimps, Mussels, Scallops and Oysters

8. Sushi Restaurant (Coins): Allows you to produce different types of Sushi:

- Carp Sushi
- Mackerel Sushi
- Eel Sushi
- Salmon Sushi
- California Rolls
- Rainbow Rolls

9. Seafood Restaurant (32FC): Allows you to produce different types of Seafood dishes:

- Oyster Shooters
- Baked Tilapia
- Grilled Mahi Mahi
- Grilled Swordfish
- Seafood Mix
- Supreme Seafood Mix

Enjoy!

--Raul
I lost all my animals when tranferring to another farm
  #87  
Old Jun 19 2010, 01:32 AM
zimberg zimberg is offline
 
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Location: Johannesburg, South Africa
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oops posted in the wrong place.......I lost all my animals from farm one when transferred to farm 4
  #88  
Old Jun 19 2010, 01:34 AM
rev_stone rev_stone is offline
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Exclamation Messing up after update!

Update was great, but now everything is messing up. People can't leave the market, you can't leave other farms. Sometimes when you get hired you don't get transferred. Please fix.
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  #89  
Old Jun 19 2010, 01:37 AM
Old Goat Old Goat is offline
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Farms load much faster with the new barn functions. Thanks devs, great!

Geeze, been growing everything but coffee I forgot there are coffee seeds. Was wondering where the coffee was going to come from for the grinder.

I need a break from this game, soon. Later maybe, Okay, not soon, much later. Maybe
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  #90  
Old Jun 19 2010, 02:00 AM
Charo Charo is offline
 
Join Date: May 08 2009
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Yay!!! Thanks Raul!
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